; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Node",
"class": "ModbusServer",
"language": "GDScript",
"path": "res://Modbus_Server.gd"
}, {
"base": "Reference",
"class": "ModbusServerNative",
"language": "NativeScript",
"path": "res://simple.gdns"
}, {
"base": "Spatial",
"class": "ModbusSpatial",
"language": "GDScript",
"path": "res://Modbus_Spatial.gd"
} ]
_global_script_class_icons={
"ModbusServer": "",
"ModbusServerNative": "",
"ModbusSpatial": ""
}

[application]

run/main_scene="res://Main.tscn"

[physics]

3d/physics_engine="GodotPhysics"

[rendering]

environment/default_environment="res://new_environment.tres"
